As testers, our role and scope have been on the rise. Definitely gone are the days, when testers would get plugged in at the end game, before release to validate actual and expected outcomes, to make a go/no decision that would be riddled with compromises. Testers have a lot more on their plate today, for the right reasons, getting involved from the design stages, as the product is being engineered, truly helping deliver a quality product to end users.
That said, we are still largely dependent on the business and program teams in gaining an understanding of the overall product and its scope. While this is not going to change significantly, an area like Augmented Reality app testing brings in a new role and responsibility on the tester’s plate. My manager had posted a very apt message on collective responsibility in engineering products recently as below:
Herein, as new products are being engineered especially in areas like Augmented Reality, where there could be gray areas on the adverse impacts the app may have on the society, how it could be mishandled in hands of intruders, the testers have a more important role to play – a role that may need to question the core scenarios – sometimes even the purpose of the app. Such a critical analysis will go a long way in ensuring true verification – that the right product reaches the hands of the user, not just that the product is right in its implementation. One of the basic things we learn as we start off as a tester is the role of V&V – verification and validation. While most end up doing validation for a large part of their careers, very few understand the importance of verification and push back to the stakeholder team to get this added on their plate. AR app testing is an area, every tester must insist on both V&V, to ensure the technology becomes constructive and not disruptive, in the societal sense.