Augmented and Virtual Reality are buzz words at this time post the buzz that wearables initiated a few years back. A huge range of applications are being built in the AR/VR space. Gadgets including head gears are abound in the market. However, these are not fully mature yet – as users use them more feedback is flowing in and the gadget makers are themselves taking in every detail into consideration in making the experience rich and compelling.
As for gadget makers every nuance/every detail is important and being attended too. For example, sound is an important element in ensuring the overall experience of a reality application. In being able to provide the best possible sound experiences, the gadget makers are leaving no stone unturned. There was an interesting post recently on some of the random objects in the sound engineer’s studio to generate test scenarios – including pens, balls, glass, flask, keys what not.
Today, everyone is particular about not just providing a certain functionality but mainly on providing a rich experience associated with the functionality. To that extent quality is held high amongst app makers, hardware providers, and end consumers (where they themselves participate in quality drives). This kind of involvement at all levels and attention to detail, is important especially in evolving technologies that as AR, VR, where the industry grows together in stabilizing in the space. This is a welcoming trend not just for new technologies that take shape but also for the software testing industry.